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Black Forest

506136006Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 53m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Lithuanians · Poland
988
+15
🇵🇱 Jurchens · Poland
987
+15
🇵🇱 Byzantines · Poland
879
+46
🇦🇷 Spanish · Argentina
997
-18
🇦🇷 Japanese · Argentina
951
-46
🇪🇸 Gurjaras · Spain
951
-46
Player eAPM Actions Feudal Castle Imperial Opening
29 1,577 11:12 15:38 34:15 ⛏ Fast Castle
21 1,130 12:55 22:01 39:21 ⛏ Fast Castle
19 1,008 11:07 30:46 45:55 ⚔ Archer Rush
18 973 10:08 14:57 42:25 ⛏ Fast Castle
16 868 12:24 17:03 38:54 ⛏ Fast Castle
13 706 9:31 21:59 —

Resources

Player Food Wood Gold Stone Spent Collected
24,545 23,678 13,950 2,300 64,473 83,354
21,975 18,065 11,640 2,955 54,635 62,727
19,760 9,950 9,355 2,800 41,865 64,913
13,570 12,445 8,170 2,430 36,615 40,752
11,525 11,402 4,000 1,550 28,477 36,305
10,555 8,404 2,780 1,205 22,944 28,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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