AoeStats
← J.Dandy

Nomad

507736107Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 40m 52s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Italians · Japan
1256
+14
🇯🇵 Persians · Japan
1241
+15
🇯🇵 Vietnamese · Japan
1222
+15
🇨🇳 Dravidians · China
1208
+16
🇯🇵 Dravidians · Japan
1279
-17
🇨🇱 Persians · Chile
1197
-15
🇦🇷 Koreans · Argentina
1187
-14
🇦🇷 Wu · Argentina
1184
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,305 14:16 21:07 36:52 ⛏ Fish Boom into Fire Galleys FC
31 1,252 13:25 18:31 25:02 ⛏ Fish Boom FC into Fast Imp
31 1,260 13:03 24:02 40:05 ⛏ Fish Boom into Galleys FC
31 1,269 12:17 20:33 35:26 ⛏ Fish Boom into Fire Galleys FC
30 1,224 13:22 19:53 34:26 ⛏ Fish Boom FC
27 1,104 14:06 25:05 39:12 ⛏ Fast Castle
24 962 14:14 18:13 — ⛏ Fish Boom FC
17 697 13:19 19:58 30:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,270 14,660 12,610 1,330 49,870 58,274
10,425 20,604 6,850 3,200 41,079 44,473
11,810 12,501 8,535 1,045 33,891 37,019
11,260 12,056 4,495 2,365 30,176 31,743
10,795 9,842 4,675 1,830 27,142 31,028
10,700 10,575 3,705 1,750 26,730 31,036
12,200 9,330 2,725 1,210 25,465 31,428
9,765 10,565 2,710 1,215 24,255 26,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.