AoeStats
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Arena

507715467Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 72m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Cumans · Japan
1228
+15
🇯🇵 Bulgarians · Japan
1216
+15
🇯🇵 Byzantines · Japan
1192
+16
🇨🇦 Franks · Canada
1229
-17
🇹🇷 Dravidians · Türkiye
1194
-15
🇹🇷 Lithuanians · Türkiye
1166
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,546 11:30 16:23 31:39 ⛏ Fast Castle
35 2,562 8:55 25:26 34:02 ⛏ Fast Castle
32 2,315 10:50 14:50 32:38 ⛏ Fast Castle
32 2,354 10:53 15:47 27:49 ⛏ Fast Castle
19 1,418 10:42 22:48 36:11
7 482 11:04 15:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,345 31,155 25,085 4,850 124,435 136,578
58,385 38,378 22,530 3,015 122,308 131,414
57,360 40,110 14,785 7,000 119,255 136,162
39,225 45,210 18,240 3,705 106,380 120,051
34,800 16,340 18,400 1,550 71,090 73,749
3,400 1,380 250 125 5,155 6,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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