AoeStats
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Black Forest

507706609Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 57m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1337
+12
🇭🇰 Celts · Hong Kong SAR China
1275
+14
🇨🇳 Spanish · China
1267
+15
🇯🇵 Bohemians · Japan
1277
-15
🇯🇵 Italians · Japan
1242
-14
🇯🇵 Byzantines · Japan
1204
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,946 11:43 15:26 29:32 ⛏ Fish Boom FC
32 1,856 9:39 19:54 31:39 ⚔ M@A into Fish Boom FC
31 1,774 11:27 17:19 34:33 ⛏ Fast Castle
27 1,592 13:01 19:50 30:24 ⛏ Fish Boom FC
26 1,518 12:01 16:21 31:38 ⛏ Fish Boom FC
20 1,184 15:11 20:15 31:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,920 24,619 27,670 2,725 102,934 113,908
33,510 30,895 17,265 3,520 85,190 93,697
25,910 32,933 17,710 2,320 78,873 91,705
23,330 35,840 14,935 2,030 76,135 82,274
24,970 28,674 17,005 4,325 74,974 93,824
17,240 17,019 7,855 1,645 43,759 46,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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