AoeStats
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Arena

507701347Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 48m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1231
+17
🇦🇺 Romans · Australia
1229
+17
🇦🇺 Burgundians · Australia
1191
+19
🇯🇵 Bulgarians · Japan
1296
-19
🇯🇵 Cumans · Japan
1260
-18
🇯🇵 Khmer · Japan
1220
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,833 10:19 16:07 35:32 ⛏ Fast Castle
30 1,470 9:03 24:17 34:19 ⛏ Fast Castle
28 1,363 11:17 15:04 28:06 ⛏ Fast Castle
27 1,323 11:39 16:30 36:18 ⛏ Fast Castle
19 944 10:42 22:43 33:28
17 840 11:49 30:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,765 15,390 11,780 1,600 61,535 67,948
25,825 9,355 15,390 770 51,340 58,161
18,330 16,588 5,020 1,250 41,188 43,845
13,925 15,055 9,000 2,670 40,650 43,927
13,760 7,350 9,120 1,300 31,530 31,972
13,360 8,270 5,295 1,035 27,960 33,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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