AoeStats
← youngh4ppy

MegaRandom

510437309Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 36m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
441
+20
436
+20
🇨🇳 Huns · China
536
-21
🇨🇱 Bulgarians · Chile
511
-33
Player eAPM Actions Feudal Castle Imperial Opening
37 1,348 13:10 27:14 — ⚔ Scouts into Archers into Skirms
16 573 14:30 — — ⚔ Archers into Skirms into Scouts
14 512 12:06 — — ⚔ Scout Rush
12 419 12:35 33:33 —

Resources

Player Food Wood Gold Stone Spent Collected
9,350 7,335 2,930 855 20,470 21,341
7,560 5,030 1,240 1,080 14,910 15,448
5,560 5,385 775 225 11,945 12,942
2,390 1,060 0 225 3,675 4,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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