AoeStats
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Arena

507827057Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 54m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
955
+11
🇹🇷 Turks · Türkiye
948
+11
🇬🇧 Vietnamese · United Kingdom
830
+18
🇭🇺 Celts · Hungary
880
-14
🇷🇺 Khmer · Russia
848
-13
🇭🇺 Persians · Hungary
786
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,970 10:03 23:15 42:29 ⛏ Fast Castle
35 1,933 12:18 18:15 31:03 ⛏ Fast Castle
25 1,373 11:28 14:50 34:25 ⛏ Fast Castle
23 1,255 13:45 18:01 31:36 ⛏ Fast Castle
13 686 11:23 21:07 31:59 ⛏ Fast Castle
10 548 11:47 19:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,050 15,275 17,660 2,950 63,935 74,885
24,095 17,135 16,320 3,100 60,650 67,816
22,330 19,714 15,010 3,425 60,479 73,315
29,740 10,150 12,395 1,500 53,785 73,980
26,930 13,430 7,645 1,015 49,020 58,896
8,500 8,760 1,655 1,270 20,185 19,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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