AoeStats
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Oasis

507819477Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 50m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
857
+14
🇬🇧 Italians · United Kingdom
847
+14
🇬🇧 Mongols · United Kingdom
817
+15
🇺🇸 Huns · United States
799
+16
🇭🇺 Franks · Hungary
899
-19
🇭🇺 Persians · Hungary
801
-15
🇧🇷 Poles · Brazil
761
-13
🇨🇱 Teutons · Chile
744
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,384 11:52 20:26 33:10 ⛏ Fast Castle
21 1,045 11:22 22:31 39:26 ⛏ Fast Castle
16 812 14:53 20:58 32:01 ⛏ Fast Castle
15 736 10:48 19:41 34:17 ⛏ Fast Castle
15 773 11:31 20:48 33:53
11 573 20:06 29:07 — ⛏ Fast Castle
11 578 11:00 21:34 40:44 ⚔ FC into Skirms
10 509 12:18 19:33 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,320 25,620 11,345 1,700 57,985 87,854
22,345 18,175 14,905 2,250 57,675 61,466
24,320 12,695 14,615 2,465 54,095 66,653
13,575 20,889 11,175 2,580 48,219 68,297
17,450 12,715 7,910 2,780 40,855 47,369
17,005 10,910 7,925 850 36,690 49,825
14,415 10,110 6,960 2,900 34,385 43,317
12,830 11,565 5,060 1,840 31,295 39,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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