AoeStats
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MegaRandom

507807252Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 77m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bulgarians · Hungary
886
+13
🇭🇺 Persians · Hungary
784
+17
🇩🇪 Sicilians · Germany
757
+19
🇷🇺 Huns · Russia
821
-16
🇰🇿 Britons · Kazakhstan
821
-17
🇷🇺 Shu · Russia
801
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,481 13:19 25:30 44:51 ⚔ Scouts into Archers
17 1,319 10:16 21:38 38:48 ⛏ Fast Castle
16 1,262 12:08 27:26 49:58 ⚔ Fish Boom into Towers FC
14 1,121 10:51 21:44 50:14 ⛏ Fast Castle
14 1,060 12:02 20:05 37:24 ⛏ Fast Castle
11 874 15:03 21:47 — ⚔ Fish Boom FC into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,340 26,195 14,125 3,210 76,870 79,439
30,040 20,415 19,610 2,550 72,615 115,474
29,525 21,930 13,950 4,150 69,555 74,714
23,665 30,750 11,610 2,450 68,475 70,626
21,305 14,108 10,595 1,620 47,628 50,059
15,960 15,736 4,340 800 36,836 43,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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