Arabia
509863146Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
20m 3s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
danielcrisan93's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
AZE6161
C
Feudal Age
9:38
vs 9:49
top 43%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
14
vs 39
btm 4%
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:58 of the first 20:03 — keep villagers queued
danielcrisan93
D
Feudal Age
12:26
vs 9:49
btm 6%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
19
vs 39
btm 11%
First military
8:15
vs 10:33
top 13%
▼
Slow Feudal Age at 12:26 — slower than 94% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▲
Early military at 8:15 (Militia) — earlier than 87% of analysed players on Arabia
▼
Town centers idle 4:33 of the first 20:03 — keep villagers queued