Arabia
509830098Analyzed1v1 RM
·
3d ago on Sep 28, 2026·
41m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
danielcrisan93's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
danielcrisan93
D
Feudal Age
12:28
vs 9:49
btm 6%
Castle Age
31:18
vs 21:49
btm 1%
Imperial Age
—
vs 38:59
btm 0%
eAPM
17
vs 38
btm 8%
First military
11:50
vs 10:33
btm 31%
▼
Slow Feudal Age at 12:28 — slower than 94% of analysed players on Arabia
▼
Slow Castle Age at 31:18 — slower than 99% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 8:33 of the first 31:18 — keep villagers queued
TimeBot
D
Feudal Age
12:38
vs 9:49
btm 5%
Castle Age
28:17
vs 21:49
btm 4%
Imperial Age
—
vs 38:59
btm 0%
eAPM
21
vs 38
btm 14%
First military
8:38
vs 10:33
top 16%
▼
Slow Feudal Age at 12:38 — slower than 95% of analysed players on Arabia
▼
Slow Castle Age at 28:17 — slower than 96% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:38 (Militia) — earlier than 84% of analysed players on Arabia
▼
Town centers idle 3:55 of the first 28:17 — keep villagers queued