AoeStats
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Arena

507914319Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 63m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1068
+16
🇺🇸 Spanish · United States
1041
+17
🇹🇼 Romans · Taiwan
1005
+19
🇩🇰 Bohemians · Denmark
986
+19
🇺🇸 Chinese · United States
1187
-23
🇰🇷 Italians · South Korea
1079
-18
🇰🇷 Franks · South Korea
1011
-16
🇰🇷 Franks · South Korea
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,746 10:45 16:06 36:00 ⛏ Fast Castle
48 3,069 14:32 18:20 33:08 ⛏ Fast Castle
44 2,818 12:24 16:34 32:08 ⛏ Fast Castle
42 2,688 10:31 15:04 30:10 ⛏ Fast Castle
39 2,493 10:56 15:09 28:34 ⛏ Fast Castle
19 1,236 11:33 17:13 32:26 ⛏ Fast Castle
17 1,047 13:25 18:51 51:38 ⛏ Fast Castle
14 912 11:32 20:03 41:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,160 36,615 29,560 6,150 115,485 124,348
41,000 37,910 13,245 2,680 94,835 107,190
30,470 31,400 24,610 5,690 92,170 104,517
37,210 23,960 17,955 2,200 81,325 91,187
24,265 35,765 14,570 1,700 76,300 84,856
23,655 21,560 12,160 5,300 62,675 85,068
18,515 17,060 14,470 3,810 53,855 59,619
21,980 6,525 15,120 850 44,475 62,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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