AoeStats
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Arena

507910676Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1084
+16
🇲🇽 Poles · Mexico
1078
+16
🇺🇸 Vikings · United States
1058
+17
🇮🇳 Turks · India
1025
+18
🇺🇸 Hindustanis · United States
1208
-21
🇰🇷 Italians · South Korea
1097
-18
🇰🇷 Franks · South Korea
1026
-15
🇰🇷 Franks · South Korea
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,154 10:38 17:00 31:32 ⛏ Fast Castle
35 1,499 11:13 15:28 28:24 ⛏ Fast Castle
34 1,471 11:00 14:45 30:59 ⛏ Fast Castle
32 1,381 12:45 17:20 32:12 ⛏ Fast Castle
28 1,200 10:39 15:08 31:04 ⛏ Fast Castle
25 1,092 10:44 16:10 — ⛏ Fast Castle
19 831 12:24 17:55 31:24 ⛏ Fast Castle
13 547 11:25 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,915 14,135 14,775 3,650 60,475 68,056
24,425 22,355 9,215 1,800 57,795 60,799
18,380 15,325 7,380 1,570 42,655 52,955
12,690 14,375 11,130 1,600 39,795 53,837
17,055 10,235 7,000 1,515 35,805 41,511
14,440 10,585 3,705 1,895 30,625 34,458
12,725 10,897 3,650 1,640 28,912 32,493
8,145 5,955 1,010 1,630 16,740 18,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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