AoeStats
← ngocpq

Lombardia

507899613Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 79m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Magyars · South Korea
1098
+13
🇰🇷 Franks · South Korea
986
+19
🇵🇾 Mongols · Paraguay
1057
-17
🇦🇺 Bohemians · Australia
1014
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 4,090 9:02 20:45 42:38 ⚔ Scout Rush
25 1,977 9:04 22:29 44:59
24 1,908 10:59 20:30 41:06
17 1,356 10:50 18:33 41:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,630 34,940 15,715 3,475 112,760 113,311
29,435 31,604 26,075 3,250 90,364 103,027
38,945 16,388 17,525 4,400 77,258 84,895
30,680 24,046 10,810 2,200 67,736 77,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.