AoeStats
← Leonardo

African Clearing

510453496Analyzed
3v3 RM · 20h ago on Oct 1, 2026· 28m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1322
+16
🇨🇱 Gurjaras · Chile
1319
+16
🇨🇱 Mongols · Chile
1283
+18
🇲🇽 Vietnamese · Mexico
1334
-17
🇵🇹 Huns · Portugal
1323
-17
🇺🇸 Bulgarians · United States
1302
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,342 11:44 24:16 — ⚔ Scout Rush
43 1,251 13:11 — — ⚔ Drush
41 1,182 12:28 28:04 — ⚔ Scout Rush
39 1,135 12:16 21:37 — ⚔ Scout Rush
35 1,023 12:37 22:42 — ⚔ Scout Rush
26 739 14:24 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,925 4,982 2,355 200 12,462 13,066
6,535 3,416 730 1,075 11,756 12,254
5,650 4,216 945 300 11,111 11,224
5,170 3,579 1,600 225 10,574 10,645
5,550 2,779 725 125 9,179 10,281
6,565 2,000 420 100 9,085 8,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.