AoeStats
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Pilgrims

510259480Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 32m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
833
+9
672
+15
🇵🇪 Franks · Peru
548
+20
🇺🇸 Bohemians · United States
517
+21
🇲🇽 Britons · Mexico
700
-18
🇲🇽 Burgundians · Mexico
671
-17
🇨🇦 Gurjaras · Canada
631
-16
🇺🇸 Celts · United States
603
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 603 14:51 — — ⚔ Tower Rush
15 498 14:29 23:44 — ⛏ Fish Boom FC
12 395 16:53 — — ⚔ Fish Boom into Towers into Fire Galleys
12 408 13:11 22:34 — ⚔ Fish Boom FC into Scouts
11 366 18:30 31:46 — ⚔ Fish Boom into Drush FC
11 378 16:48 23:14 — ⛏ Fast Castle
11 348 13:17 25:45 — ⚔ Fish Boom into Scouts into Archers
10 323 17:43 25:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,490 6,570 350 950 16,360 23,013
6,125 5,931 1,995 970 15,021 16,085
6,005 5,175 1,565 1,405 14,150 17,358
5,150 6,080 1,850 200 13,280 15,886
2,600 5,975 500 850 9,925 14,296
3,650 4,165 475 300 8,590 10,005
3,400 4,310 630 200 8,540 12,035
3,480 3,042 160 600 7,282 9,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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