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Lombardia

509524769Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 1,700 11:38 23:41 37:05 ⛏ Fast Castle
26 1,271 12:46 17:15 32:50 ⛏ Fast Castle
22 1,055 11:15 14:48 35:45 ⛏ Fast Castle
18 850 12:46 17:22 31:39 ⛏ Fast Castle
18 861 11:19 18:42 32:04 ⛏ Fast Castle
15 722 10:32 15:51 36:30 ⛏ Fast Castle
13 640 12:49 17:18 44:48 ⛏ Fast Castle
11 536 14:57 19:36 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,010 19,905 13,980 3,785 61,680 84,759
23,665 17,987 14,255 3,700 59,607 66,799
23,005 22,175 9,465 3,825 58,470 63,547
22,720 17,490 10,620 3,840 54,670 78,394
24,630 14,480 8,575 1,600 49,285 57,895
19,115 14,205 5,010 2,355 40,685 44,432
11,850 10,150 7,330 2,025 31,355 35,883
10,825 8,570 4,665 2,150 26,210 33,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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