AoeStats
← michaelnaro

MegaRandom

510838524Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 63m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
583
+15
🇬🇧 Tatars · United Kingdom
499
+19
🇮🇱 Portuguese · Israel
568
-17
🇮🇱 Britons · Israel
561
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,838 10:13 27:17 42:55 ⚔ Scout Rush
24 1,497 12:30 20:49 37:43 ⛏ Fast Castle
16 1,034 11:34 18:41 45:00 ⛏ Fast Castle
9 545 13:20 25:06 41:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,030 10,793 13,790 1,230 45,843 58,094
15,595 14,245 7,380 3,225 40,445 45,128
14,890 9,509 10,600 2,250 37,249 40,514
15,255 9,740 6,505 1,400 32,900 37,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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