AoeStats
← michaelnaro

MegaRandom

510830256Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 52m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Burgundians · Norway
523
+31
🇷🇺 Mapuche · Russia
500
+21
🇮🇱 Portuguese · Israel
587
-19
🇮🇱 Britons · Israel
580
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 1,520 9:44 22:41 39:34 ⚔ Champi Rush
25 1,295 12:43 30:36 44:51 ⚔ Scout Rush
18 917 14:02 30:23 48:59 ⚔ M@A Rush
9 473 10:40 25:35 41:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,385 7,550 8,490 1,625 34,050 39,276
17,010 6,900 8,445 1,400 33,755 34,603
10,935 9,570 4,920 1,600 27,025 33,772
11,545 8,550 4,790 2,075 26,960 30,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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