AoeStats
← michaelnaro

African Clearing

510820283Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 60m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Portuguese · Israel
569
+18
🇮🇱 Britons · Israel
562
+18
🇲🇽 Bohemians · Mexico
637
-18
🇩🇪 Italians · Germany
598
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 1,000 15:15 32:33 — ⚔ M@A into Scouts into Towers into Archers
16 958 17:48 33:25 60:13 ⚔ M@A into Towers
8 500 14:12 35:01 — ⚔ Archer Rush
6 360 15:04 39:20 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
11,220 6,840 3,490 4,955 26,505 33,462
9,265 8,425 5,095 1,300 24,085 31,889
8,400 7,450 1,040 1,400 18,290 19,613
8,180 4,925 2,750 1,250 17,105 17,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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