AoeStats
← michaelnaro

Arena

510615998Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 113m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
749
+9
🇮🇳 Dravidians · India
644
+13
🇮🇱 Portuguese · Israel
580
-11
🇮🇱 Britons · Israel
573
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 3,216 11:46 18:45 34:00 ⛏ Fast Castle
15 1,739 11:06 24:10 42:45
9 1,001 10:57 24:33 40:50 ⚔ Skirmisher Rush
1 124 — — —

Resources

Player Food Wood Gold Stone Spent Collected
46,095 34,720 38,000 11,375 130,190 158,257
23,835 57,592 39,995 5,610 127,032 255,112
47,510 24,815 20,100 4,800 97,225 104,972
200 469 50 0 719 563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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