AoeStats
← michaelnaro

Arabia

510597845Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 62m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Portuguese · Israel
569
+11
🇮🇱 Britons · Israel
562
+11
🇺🇸 Spanish · United States
452
-11
🇺🇸 Vikings · United States
446
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,619 12:56 27:58 — ⚔ Drush into Skirms
21 1,308 11:13 24:47 46:26
16 1,021 10:07 21:50 38:27 ⚔ Skirmisher Rush
10 632 11:04 22:43 40:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,645 13,910 15,935 6,550 64,040 73,605
26,445 24,406 5,910 2,150 58,911 72,771
17,510 17,200 11,785 3,650 50,145 57,404
9,840 13,675 4,235 1,600 29,350 34,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.