AoeStats
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MegaRandom

508581064Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 47m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1520
+10
🇦🇷 Britons · Argentina
1337
+17
🇨🇴 Mongols · Colombia
1294
+19
🇲🇽 Persians · Mexico
1280
+19
🇲🇽 Franks · Mexico
1418
-19
🇲🇽 Lithuanians · Mexico
1408
-18
🇲🇽 Spanish · Mexico
1342
-15
🇲🇽 Maya · Mexico
1278
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,568 9:04 23:09 41:39 ⚔ Scout Rush
50 2,367 9:27 23:23 39:39 ⚔ Archer Rush
48 2,260 9:28 19:39 36:30 ⛏ Fast Castle
47 2,211 13:31 17:36 36:46 ⛏ Fish Boom FC
41 1,936 10:08 19:27 31:59 ⛏ Fast Castle
40 1,895 10:11 16:31 31:43 ⛏ Fish Boom FC
35 1,680 10:19 27:25 46:29 ⚔ Scout Rush
32 1,537 10:10 21:39 41:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,275 20,613 12,420 6,835 57,143 68,411
33,145 13,067 7,470 2,350 56,032 59,767
23,140 11,653 12,495 1,700 48,988 53,190
15,105 19,410 9,640 885 45,040 48,526
18,320 13,538 11,820 950 44,628 47,284
15,680 16,167 9,095 1,605 42,547 50,371
13,380 5,790 6,730 2,855 28,755 30,278
10,785 9,491 2,290 3,650 26,216 29,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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