AoeStats
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Arena

506330091Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 57m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1655
+7
🇦🇷 Poles · Argentina
1516
+12
🇺🇸 Huns · United States
1474
+13
🇨🇱 Persians · Chile
1322
+19
🇲🇽 Huns · Mexico
1437
-13
🇱🇰 Khmer · Sri Lanka
1435
-13
🇨🇳 Hindustanis · China
1427
-13
🇨🇳 Berbers · China
1393
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,259 11:07 14:58 29:32 ⛏ Fast Castle
50 2,875 10:39 14:35 36:09 ⛏ Fast Castle
43 2,453 10:51 14:35 34:35 ⛏ Fast Castle
42 2,412 10:23 15:35 31:02 ⛏ Fast Castle
38 2,198 8:37 24:20 35:24 ⚔ Towers FC
35 2,007 10:45 17:01 46:27 ⛏ Fast Castle
1 52 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
48,645 29,435 21,005 2,215 101,300 109,593
40,435 30,235 16,245 1,740 88,655 96,451
34,450 20,455 21,995 4,850 81,750 91,243
35,840 23,064 11,080 2,085 72,069 80,263
23,615 23,799 13,705 1,110 62,229 80,416
21,185 18,748 10,300 1,610 51,843 53,208
0 0 0 0 0 674
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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