AoeStats
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Black Forest

506321894Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 19m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1527
+13
🇲🇽 Chinese · Mexico
1519
+13
🇲🇽 Magyars · Mexico
1514
+14
🇲🇽 Khmer · Mexico
1508
+15
🇨🇱 Mongols · Chile
1646
-20
🇦🇷 Italians · Argentina
1616
-19
🇲🇽 Persians · Mexico
1434
-12
🇺🇸 Hindustanis · United States
1143
-4
Player eAPM Actions Feudal Castle Imperial Opening
63 1,249 12:11 16:26 — ⚔ M@A FC
48 939 11:03 14:56 — ⛏ Fast Castle
47 924 12:08 17:58 — ⛏ Fish Boom FC
46 904 12:00 16:05 — ⛏ Fish Boom FC
42 833 10:41 14:32 — ⛏ Fish Boom FC
37 728 11:14 15:56 — ⛏ Fast Castle
36 710 11:43 — — ⛏ Fast Castle
32 639 8:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,575 4,750 250 200 8,775 9,063
3,975 3,752 360 250 8,337 9,071
3,965 3,028 775 100 7,868 8,163
4,175 2,763 280 225 7,443 8,028
3,950 2,775 200 200 7,125 8,995
3,725 2,446 250 0 6,421 7,752
3,200 2,476 335 280 6,291 6,435
3,925 1,324 100 660 6,009 6,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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