AoeStats
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Oasis

509813720Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 27m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
867
+9
🇲🇽 Sicilians · Mexico
862
+9
🇲🇽 Poles · Mexico
844
+9
🇲🇽 Huns · Mexico
742
+13
🇯🇵 Magyars · Japan
726
-11
🇨🇦 Huns · Canada
715
-11
🇨🇴 Teutons · Colombia
702
-10
🇨🇦 Britons · Canada
626
-8
Player eAPM Actions Feudal Castle Imperial Opening
40 1,101 10:46 22:44 — ⚔ Archer Rush
39 1,092 11:12 20:23 — ⛏ Fast Castle
21 584 10:11 23:48 — ⚔ Scout Rush
19 539 15:11 — — ⚔ Archer Rush
16 434 10:40 16:43 — ⛏ Fast Castle
14 381 11:05 25:55 —
12 322 9:26 26:01 —
10 281 12:49 25:01 —

Resources

Player Food Wood Gold Stone Spent Collected
6,525 5,041 1,180 425 13,171 14,481
5,715 4,880 500 505 11,600 13,853
6,160 3,261 875 650 10,946 12,353
4,850 4,505 470 950 10,775 12,842
5,490 3,741 375 70 9,676 13,035
4,410 2,960 500 525 8,395 11,802
4,625 2,918 375 405 8,323 10,045
2,150 1,565 345 90 4,150 4,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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