AoeStats
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Black Forest

509804290Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
846
+15
🇨🇳 Saracens · China
840
+16
🇨🇱 Franks · Chile
812
+17
🇺🇸 Romans · United States
784
+18
🇲🇽 Japanese · Mexico
871
-18
🇲🇽 Sicilians · Mexico
866
-18
🇲🇽 Poles · Mexico
846
-17
🇲🇽 Huns · Mexico
736
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,233 11:04 20:19 37:14 ⛏ Fast Castle
24 1,149 12:38 19:35 31:47 ⛏ Fast Castle
20 959 12:17 18:47 36:25 ⛏ Fast Castle
20 955 12:54 26:50 37:42 ⛏ Fast Castle
17 817 10:54 17:46 30:56 ⛏ Fast Castle
11 532 12:38 20:24 35:20 ⛏ Fast Castle
11 506 11:49 20:48 37:45 ⛏ Fast Castle
5 235 26:13 35:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,080 16,820 13,905 950 56,755 75,251
20,130 20,279 11,045 2,525 53,979 60,474
23,605 14,760 7,160 2,100 47,625 65,520
20,310 9,905 12,625 3,565 46,405 70,874
22,715 11,645 9,370 2,150 45,880 52,671
18,125 13,959 9,040 3,085 44,209 52,681
21,590 13,369 7,190 1,650 43,799 54,998
6,990 4,820 560 850 13,220 16,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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