AoeStats
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Arena

509798843Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
926
+13
🇬🇧 Poles · United Kingdom
909
+13
🇮🇳 Italians · India
861
+15
🇨🇱 Ethiopians · Chile
806
+17
🇲🇽 Japanese · Mexico
887
-16
🇲🇽 Sicilians · Mexico
882
-16
🇲🇽 Poles · Mexico
861
-15
🇲🇽 Teutons · Mexico
747
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,558 11:32 15:48 44:25 ⛏ Fast Castle
42 2,125 10:06 18:50 31:48 ⚔ Archer Rush
29 1,500 10:37 16:59 38:39 ⛏ Fast Castle
20 1,020 11:47 18:40 30:11 ⛏ Fast Castle
18 938 11:04 18:34 36:15 ⛏ Fast Castle
12 617 13:23 22:25 34:59 ⛏ Fast Castle
11 539 10:24 16:25 33:47 ⛏ Fast Castle
11 583 9:16 43:38 —

Resources

Player Food Wood Gold Stone Spent Collected
43,000 17,330 7,740 1,415 69,485 81,353
21,045 18,000 13,530 2,900 55,475 70,025
22,305 15,325 13,340 4,130 55,100 58,416
30,295 11,695 9,030 1,600 52,620 58,252
14,845 17,250 12,640 3,450 48,185 67,495
15,480 7,545 7,165 3,300 33,490 33,606
12,000 10,065 7,475 2,225 31,765 36,799
6,650 4,125 440 2,630 13,845 16,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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