AoeStats
← erikasantos1455

Highland

504668964Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
977
+28
🇨🇴 Dravidians · Colombia
755
+19
🇨🇴 Sicilians · Colombia
709
+22
🇨🇴 Spanish · Colombia
646
+24
🇺🇸 Italians · United States
877
-21
🇮🇳 Hindustanis · India
820
-18
🇦🇷 Gurjaras · Argentina
810
-18
809
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,296 11:53 19:53 42:30 ⛏ Fast Castle
25 1,296 10:49 22:32 45:31 ⚔ Scout Rush
21 1,095 10:00 21:16 32:43 ⛏ Fish Boom into Galleys FC
14 721 10:24 20:36 33:17 ⛏ Fast Castle
12 617 11:56 21:35 31:14 ⛏ Fish Boom FC
11 562 12:37 20:00 40:14 ⛏ Fast Castle
11 585 13:12 17:28 32:39 ⛏ Fast Castle
6 332 15:17 31:30 50:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,335 17,235 11,025 1,400 46,995 56,741
20,645 10,910 11,370 2,900 45,825 54,178
15,460 11,670 9,050 2,250 38,430 45,958
17,760 7,020 6,700 3,525 35,005 41,009
13,900 7,010 5,390 650 26,950 32,556
8,965 8,505 4,385 1,610 23,465 31,318
10,785 6,850 4,885 395 22,915 28,125
9,930 6,260 2,750 1,275 20,215 23,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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