AoeStats
← erikasantos1455

Arabia

504650687Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 85m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
947
+30
🇨🇴 Chinese · Colombia
737
+18
🇨🇴 Spanish · Colombia
623
+23
🇮🇳 Inca · India
830
-19
🇺🇸 Vietnamese · United States
799
-17
🇺🇸 Bohemians · United States
741
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,534 10:56 16:28 31:19 ⛏ Fast Castle
41 3,477 11:11 27:11 47:44
35 3,022 13:14 25:39 42:48 ⚔ Scout Rush
31 2,623 9:34 22:58 33:47 ⚔ Archer Rush
6 488 25:25 34:10 60:14 ⛏ Fast Castle
3 248 13:46 22:09 —

Resources

Player Food Wood Gold Stone Spent Collected
24,830 55,034 15,715 3,690 99,269 106,683
24,775 55,730 9,800 3,675 93,980 97,961
30,065 18,570 23,865 1,600 74,100 113,918
15,265 21,530 18,425 2,700 57,920 109,056
9,725 12,325 9,750 1,300 33,100 54,405
4,030 3,520 340 750 8,640 11,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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