AoeStats
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Black Forest

508243389Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 48m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
1349
+15
🇹🇷 Magyars · Türkiye
1334
+30
🇩🇪 Tatars · Germany
1326
+16
🇪🇸 Teutons · Spain
1241
+20
🇹🇼 Lithuanians · Taiwan
1396
-19
🇭🇰 Britons · Hong Kong SAR China
1330
-17
🇨🇳 Persians · China
1300
-16
🇲🇾 Bohemians · Malaysia
1289
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,795 9:39 26:57 45:37 ⚔ M@A into Archers into Scouts
37 1,773 10:55 15:35 30:08 ⛏ Fast Castle
33 1,606 10:59 14:26 30:47 ⛏ Fast Castle
32 1,549 12:04 16:07 31:40 ⛏ Fish Boom FC
28 1,374 11:42 21:08 — ⚔ Fish Boom into Archers into Skirms
27 1,300 11:44 16:13 33:01 ⛏ Fast Castle
26 1,246 13:28 20:02 31:13 ⛏ Fish Boom FC
24 1,180 14:33 19:26 29:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,325 31,465 25,185 1,635 73,610 80,912
31,775 13,005 18,495 3,405 66,680 78,335
32,295 15,994 15,430 2,645 66,364 72,476
22,170 29,128 8,485 5,565 65,348 91,710
20,890 24,501 9,650 3,600 58,641 66,438
21,315 14,986 9,185 1,655 47,141 48,253
16,880 16,347 9,320 2,060 44,607 48,693
6,485 6,901 975 325 14,686 17,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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