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Lombardia

510164267Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 67m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1449
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🇮🇳 Mapuche · India
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🇬🇧 Berbers · United Kingdom
1481
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🇮🇳 Mongols · India
1421
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Player eAPM Actions Feudal Castle Imperial Opening
46 3,116 9:25 23:34 35:53 ⚔ Scout Rush
43 2,898 11:09 14:55 34:08 ⛏ Fast Castle
40 2,699 9:39 20:41 32:35 ⛏ Fast Castle
37 2,481 10:45 14:46 31:13 ⛏ Fast Castle
37 2,500 10:29 15:02 34:44 ⛏ Fast Castle
36 2,426 13:35 17:16 43:43 ⛏ Fast Castle
33 2,238 11:15 15:19 36:30 ⛏ Fast Castle
30 2,025 12:01 16:45 43:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,765 45,248 36,550 6,440 148,003 152,210
69,015 23,684 31,680 2,250 126,629 132,768
46,425 25,617 35,980 11,335 119,357 128,552
53,250 35,753 27,870 2,155 119,028 127,549
22,925 36,101 30,685 6,595 96,306 129,360
28,540 36,069 24,400 3,245 92,254 117,169
16,080 36,657 35,185 915 88,837 106,252
16,135 36,980 28,555 1,120 82,790 83,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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