AoeStats
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Nomad

510067302Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 56m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1840
+7
🇩🇪 Bengalis · Germany
1510
+20
🇫🇮 Franks · Finland
1506
+20
🇹🇼 Mapuche · Taiwan
1433
+22
🇨🇳 Gurjaras · China
1702
-22
🇮🇳 Byzantines · India
1620
-18
🇮🇳 Teutons · India
1542
-15
🇩🇪 Celts · Germany
1531
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,909 12:15 22:09 32:34 ⛏ Fish Boom into Galleys FC
31 1,772 15:36 20:08 37:56 ⛏ Fish Boom FC
29 1,659 12:51 17:15 41:22 ⛏ Fish Boom FC
28 1,587 13:01 27:28 31:29 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
28 1,573 13:18 22:05 32:06 ⛏ Fish Boom FC
26 1,453 12:37 19:34 37:01 ⛏ Fish Boom FC
23 1,270 14:19 17:59 34:21 ⛏ Fish Boom FC
20 1,110 12:31 29:24 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,285 21,569 13,535 3,525 63,914 72,401
18,520 26,093 14,430 4,840 63,883 74,208
41,015 17,702 3,195 880 62,792 66,024
20,365 24,975 11,985 3,640 60,965 64,418
23,985 16,181 12,785 2,200 55,151 58,747
14,275 12,569 4,760 1,695 33,299 36,013
7,450 14,566 5,825 300 28,141 27,564
11,065 13,586 885 1,685 27,221 26,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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