AoeStats
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Arena

508453133Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 44m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1596
+13
🇺🇸 Japanese · United States
1517
+16
🇮🇳 Wu · India
1497
+17
🇮🇳 Dravidians · India
1469
+19
🇵🇱 Mongols · Poland
1562
-18
🇳🇱 Hindustanis · Netherlands
1538
-17
🇮🇳 Saracens · India
1513
-16
🇮🇳 Ethiopians · India
1482
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,392 10:24 14:15 27:38 ⛏ Fast Castle
52 2,284 10:45 14:43 26:48 ⛏ Fast Castle
50 2,197 8:59 19:05 31:55 ⛏ Fast Castle
48 2,109 10:43 15:38 30:40 ⛏ Fast Castle
46 2,060 10:17 14:03 28:11 ⛏ Fast Castle
38 1,665 11:21 15:23 28:59 ⛏ Fast Castle
35 1,543 10:09 15:07 29:48 ⛏ Fast Castle
33 1,470 10:48 15:01 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,350 26,230 16,850 2,925 81,355 87,056
34,140 15,135 19,440 855 69,570 74,953
26,150 24,060 14,145 3,850 68,205 77,113
20,600 22,470 16,480 4,200 63,750 71,602
14,400 21,101 15,035 5,000 55,536 61,228
22,550 21,480 8,770 2,465 55,265 59,976
22,670 12,191 12,470 3,520 50,851 52,571
15,420 19,573 8,785 2,390 46,168 52,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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