AoeStats
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Fortress

508244338Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 76m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1627
+12
🇦🇹 Cumans · Austria
1552
+15
🇫🇷 Spanish · France
1499
+17
🇩🇪 Ethiopians · Germany
1489
+19
🇬🇧 Vietnamese · United Kingdom
1583
-17
🇮🇳 Mongols · India
1564
-17
🇮🇳 Mapuche · India
1512
-15
🇮🇳 Persians · India
1483
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 4,613 6:22 11:00 28:37 ⛏ Fast Castle
47 3,605 7:53 11:43 26:53 ⛏ Fast Castle
37 2,844 7:26 11:16 29:58 ⛏ Fast Castle
33 2,538 6:51 10:59 38:16 ⛏ Fast Castle
27 2,108 7:56 11:26 27:55 ⛏ Fast Castle
26 1,997 8:26 12:12 38:02 ⛏ Fast Castle
24 1,842 7:25 11:07 33:39 ⛏ Fast Castle
21 1,593 8:18 11:55 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,290 28,270 22,125 4,430 121,115 133,241
40,860 23,375 37,135 3,730 105,100 151,860
36,620 45,408 19,820 2,555 104,403 156,070
37,855 32,221 17,845 1,490 89,411 98,547
23,185 38,520 21,575 5,710 88,990 123,012
41,800 10,924 25,915 400 79,039 100,735
14,375 32,555 26,225 3,315 76,470 76,587
22,920 28,915 14,425 2,035 68,295 72,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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