AoeStats
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Black Forest

508227618Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Jurchens · United Kingdom
1611
+12
🇭🇰 Portuguese · Hong Kong SAR China
1363
+23
🇮🇳 Wu · India
1543
-18
🇮🇳 Dravidians · India
1498
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,137 13:35 17:04 32:18 ⛏ Fish Boom FC
44 2,001 11:15 17:54 31:57 ⛏ Fish Boom FC
36 1,644 13:18 18:18 35:19 ⛏ Fish Boom FC
35 1,584 10:34 15:04 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,575 20,902 8,445 3,965 53,887 73,561
16,495 18,364 8,170 1,145 44,174 59,886
17,975 10,560 8,455 1,600 38,590 51,143
10,350 14,420 9,315 4,175 38,260 41,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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