AoeStats
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Black Forest

508208948Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 11m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1536
+12
🇮🇳 Tupi · India
1503
+13
🇮🇳 Persians · India
1451
+16
1473
-15
🇨🇳 Italians · China
1457
-14
🇧🇷 Persians · Brazil
1413
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 774 11:21 — —
58 681 — — —
45 526 — — —
34 396 11:35 — —
33 379 11:29 — —
33 390 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 846 50 0 3,196 3,730
2,340 407 310 0 3,057 3,341
2,300 568 50 0 2,918 3,172
2,000 710 50 0 2,760 3,588
1,050 51 50 0 1,151 1,051
850 242 50 0 1,142 1,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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