AoeStats
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Arena

508182134Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 48m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
1525
+11
🇮🇳 Georgians · India
1491
+12
🇹🇼 Persians · Taiwan
1470
-13
🇷🇺 Koreans · Russia
1358
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 2,920 10:48 14:09 36:25 ⛏ Fast Castle
39 1,922 10:58 14:37 30:58 ⛏ Fast Castle
37 1,831 9:27 14:10 33:41 ⛏ Fast Castle
30 1,477 10:36 14:59 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,885 23,780 10,480 3,015 64,160 72,033
23,565 20,550 13,080 4,670 61,865 71,651
19,905 20,929 12,460 4,750 58,044 65,651
14,930 21,035 12,315 1,900 50,180 59,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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