AoeStats
← EMPEROR98265292

Fortress

508178157Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 58m 47s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1510
+15
🇮🇳 Mapuche · India
1475
+16
🇦🇺 Mongols · Australia
1646
-22
🇫🇷 Aztecs · France
1306
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,702 6:59 10:42 26:00 ⛏ Fast Castle
46 2,725 8:09 12:21 29:27 ⛏ Fast Castle
40 2,335 7:29 11:10 24:51 ⛏ Fast Castle
36 2,118 7:20 11:35 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,630 30,490 19,800 3,550 100,470 104,585
21,450 40,565 31,075 5,320 98,410 100,362
31,380 32,103 19,835 100 83,418 86,702
35,815 27,485 7,130 2,480 72,910 77,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.