AoeStats
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Black Forest

508054830Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 38m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1497
+11
🇮🇳 Mongols · India
1438
+13
🇮🇹 Malians · Italy
1422
-13
🇮🇹 Saracens · Italy
1350
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,815 12:56 17:24 29:02 ⛏ Fast Castle
39 1,505 11:39 16:57 31:04 ⛏ Fast Castle
27 1,039 13:17 18:29 30:19 ⛏ Fish Boom FC
21 810 12:36 16:23 30:36 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,600 11,795 5,460 2,325 29,180 30,360
10,050 11,459 4,680 1,770 27,959 30,140
8,550 7,776 6,425 5 22,756 24,115
9,370 5,514 3,535 1,300 19,719 23,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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