AoeStats
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Nomad

508040258Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 37m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1634
+10
🇧🇷 Dravidians · Brazil
1511
+15
🇮🇳 Georgians · India
1527
-14
🇮🇳 Dravidians · India
1462
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,764 12:01 16:20 34:46 ⛏ Fish Boom FC
44 1,665 11:54 20:23 34:58 ⛏ Fish Boom into Galleys FC
42 1,582 12:46 18:12 — ⛏ Fish Boom into Galleys FC
40 1,518 12:51 17:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,305 11,378 8,495 1,600 37,778 40,367
15,715 9,399 5,795 680 31,589 33,798
10,975 14,113 4,380 970 30,438 31,500
9,025 13,604 5,065 330 28,024 30,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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