AoeStats
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Arena

508030524Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 55m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1533
+19
🇮🇳 Georgians · India
1507
+20
🇮🇳 Dravidians · India
1439
+23
🇩🇪 Burgundians · Germany
1654
-23
🇫🇷 Wei · France
1578
-20
🇪🇬 Teutons · Egypt
1560
-19
Player eAPM Actions Feudal Castle Imperial Opening
75 4,161 9:08 17:28 25:55 ⛏ Fast Castle
72 3,989 10:58 15:02 30:30 ⛏ Fast Castle
45 2,488 9:23 15:01 38:25 ⛏ Fast Castle
40 2,234 8:51 23:06 36:25 ⚔ Towers FC
36 1,991 10:25 14:10 26:17 ⛏ Fast Castle
36 2,015 10:54 14:51 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,790 37,868 22,115 2,750 95,523 97,172
32,735 22,274 22,265 2,710 79,984 84,511
32,995 22,530 11,435 5,305 72,265 83,422
28,505 27,210 8,845 2,960 67,520 72,902
21,130 28,605 12,310 2,300 64,345 75,930
23,965 15,840 18,835 1,235 59,875 63,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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