AoeStats
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Arena

508020264Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 68m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1522
+11
🇮🇳 Burgundians · India
1495
+12
🇮🇳 Khmer · India
1424
+15
🇦🇷 Goths · Argentina
1439
-14
🇺🇸 Italians · United States
1394
-12
🇨🇿 Saracens · Czechia
1384
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 4,717 10:07 14:22 27:45 ⛏ Fast Castle
62 4,240 11:16 14:09 28:42 ⚔ FC into Scouts
39 2,669 10:04 13:54 28:46 ⛏ Fast Castle
37 2,583 10:02 14:35 26:52 ⛏ Fast Castle
35 2,443 11:06 15:16 28:20 ⛏ Fast Castle
30 2,061 11:16 15:14 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
103,895 30,315 29,620 2,640 166,470 173,254
70,490 37,445 23,590 2,350 133,875 158,990
51,840 41,170 29,200 5,410 127,620 133,896
70,245 31,270 23,215 1,650 126,380 128,710
64,550 22,150 20,810 4,850 112,360 120,950
29,165 44,980 23,185 2,360 99,690 123,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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