AoeStats
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Fortress

508014381Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 38m 49s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Shu · Peru
1549
+15
🇦🇷 Georgians · Argentina
1545
+14
🇮🇳 Maya · India
1537
-15
🇮🇳 Jurchens · India
1509
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,327 6:43 10:35 25:45 ⛏ Fast Castle
29 1,127 7:52 11:24 25:00 ⛏ Fast Castle
25 984 6:48 13:13 23:10 ⛏ Fast Castle
24 932 8:17 12:06 25:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,915 15,835 10,265 2,400 52,415 59,949
20,460 15,870 11,005 2,935 50,270 55,706
16,520 18,575 8,800 2,930 46,825 52,758
11,995 11,280 9,705 1,055 34,035 41,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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