AoeStats
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Black Forest

508002288Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 56m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Japanese · Norway
1427
+20
🇬🇧 Spanish · United Kingdom
1380
+22
🇺🇸 Mongols · United States
1333
+23
🇮🇳 Mongols · India
1564
-23
🇮🇳 Jurchens · India
1532
-23
🇮🇳 Spanish · India
1443
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,777 11:43 17:47 32:20 ⛏ Fast Castle
46 2,595 10:24 14:30 29:31 ⛏ FC into Fish Boom
35 2,006 10:31 14:34 27:47 ⛏ Fish Boom FC
28 1,611 12:13 16:25 32:02 ⛏ Fish Boom FC
27 1,544 12:09 16:02 31:30 ⛏ Fast Castle
25 1,388 9:59 17:15 35:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,775 34,995 26,815 2,350 101,935 114,528
33,850 35,405 7,935 9,660 86,850 90,630
42,270 14,076 20,255 3,490 80,091 85,676
13,750 27,905 21,140 4,360 67,155 69,066
25,950 19,515 13,460 5,865 64,790 69,378
33,180 11,368 9,635 2,370 56,553 58,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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