AoeStats
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Arena

507441144Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 43m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
1615
+14
🇮🇳 Wu · India
1564
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,750 11:20 15:45 36:33 ⛏ Fast Castle
32 1,390 10:55 14:33 28:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,500 22,545 12,875 1,630 57,550 64,510
18,230 12,295 11,805 2,150 44,480 46,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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