AoeStats
← Carryonmyway

Nomad

499746818Analyzed
3v3 RM · 2mo ago on Aug 16, 2026· 44m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
976
+13
🇪🇸 Chinese · Spain
949
+14
🇺🇸 Italians · United States
945
+15
🇨🇦 Britons · Canada
939
-44
🇨🇦 Inca · Canada
939
-44
🇨🇦 Jurchens · Canada
864
-34
Player eAPM Actions Feudal Castle Imperial Opening
29 1,258 15:07 34:07 — ⚔ Scout Rush
27 1,213 14:59 22:38 34:37 ⛏ Fish Boom FC
21 940 19:03 28:52 — ⛏ Fish Boom FC
16 691 15:02 24:25 — ⚔ Scouts into Archers into Fire Galleys
12 519 17:25 25:00 38:25 ⛏ Fish Boom into Fire Galleys FC
5 242 16:45 25:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,710 12,870 5,005 1,305 33,890 44,678
12,475 11,590 7,120 1,925 33,110 34,663
9,715 7,855 3,775 950 22,295 27,030
9,885 8,105 2,830 200 21,020 27,460
6,395 7,641 705 755 15,496 15,323
4,275 3,185 720 100 8,280 10,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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