AoeStats
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Black Forest

510417056Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 81m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
715
+14
🇦🇷 Khmer · Argentina
647
+16
🇲🇽 Bulgarians · Mexico
628
+17
🇺🇸 Celts · United States
585
+19
🇨🇱 Persians · Chile
762
-21
🇨🇱 Franks · Chile
675
-17
🇨🇱 Magyars · Chile
656
-17
🇨🇱 Japanese · Chile
530
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,601 11:26 17:20 36:11 ⛏ Fast Castle
29 2,372 11:46 22:27 37:32 ⛏ Fast Castle
28 2,235 13:15 29:52 45:46 ⛏ Fast Castle
20 1,611 12:55 20:37 34:17 ⛏ Fast Castle
18 1,438 12:00 24:07 33:13 ⚔ FC into Skirms into Fast Imp
17 1,403 14:48 24:22 33:33 ⛏ Fast Castle
13 1,032 15:58 26:25 45:21 ⛏ Fast Castle
9 742 14:21 21:25 40:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,370 32,865 46,870 3,610 144,715 155,184
42,475 36,675 24,000 3,555 106,705 138,345
36,830 25,610 28,455 3,815 94,710 109,518
28,055 30,661 25,785 2,955 87,456 93,541
36,430 27,567 19,395 3,030 86,422 118,448
16,425 29,505 18,295 2,050 66,275 82,401
28,565 14,604 17,460 1,795 62,424 65,855
26,615 10,323 19,935 3,415 60,288 70,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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