AoeStats
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MegaRandom

510406132Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 72m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
769
+13
🇨🇱 Sicilians · Chile
675
+16
🇨🇱 Byzantines · Chile
654
+17
🇨🇱 Gurjaras · Chile
708
-16
🇮🇹 Aztecs · Italy
693
-16
🇲🇽 Spanish · Mexico
659
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,482 10:59 17:50 45:12 ⛏ Fast Castle
28 2,055 10:52 22:06 42:01
22 1,610 14:02 29:51 37:59 ⚔ Towers FC
16 1,189 13:18 19:29 42:22 ⚔ FC into Scouts
15 1,077 10:42 20:42 40:05 ⛏ Fast Castle
10 752 13:24 20:49 45:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,220 18,705 31,445 6,800 97,170 107,728
37,375 27,465 22,295 4,750 91,885 100,617
30,010 28,815 22,565 3,130 84,520 96,164
40,800 14,620 18,770 3,575 77,765 93,089
26,945 14,252 13,905 6,230 61,332 62,738
21,605 13,180 14,990 750 50,525 66,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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