AoeStats
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Black Forest

509806778Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 57m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
707
+27
🇨🇴 Burgundians · Colombia
707
+22
🇦🇷 Romans · Argentina
750
-17
🇮🇳 Magyars · India
676
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,392 14:24 22:28 37:16 ⛏ Fast Castle
15 863 12:06 20:55 37:19 ⛏ Fast Castle
14 787 13:08 20:34 40:33 ⛏ Fast Castle
8 455 12:22 34:29 46:28

Resources

Player Food Wood Gold Stone Spent Collected
34,180 16,907 27,085 3,150 81,322 91,520
24,580 20,742 23,300 5,960 74,582 80,623
17,035 18,467 12,235 1,500 49,237 64,056
14,765 13,593 11,325 2,700 42,383 48,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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